Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C |
The wilderness of Alfenheim is hard to travel if on foot, and impossible if mounted on a horse - it simply cannot keep its footing on the treacherous passes of the northern mountains. The Issaelfr have solved this problem by taming the yaks native to that land and riding them. They have found them useful in battle, as well.
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Advances from: | Yak Rider |
---|---|
Advances to: | Yakmount Margrave |
Cost: | 44 |
HP: | 52 |
Movement: | 6 |
XP: | 120 |
Level: | 2 |
Alignment: | neutral |
ID | Frost Elf Yak Knight |
Abilities: |
horns impact | 16 - 1 melee | charge | |
harpoon pierce | 7 - 3 melee | ||
harpoon pierce | 14 - 1 ranged |
Resistances: | |
---|---|
blade | 10% |
pierce | -10% |
impact | 0% |
fire | -30% |
cold | 40% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 3 | 40% |
Coastal Reef | - | 100% |
Deep Water | 100 | 20% |
Flat | 1 | 40% |
Forest | 3 | 40% |
Frozen | 1 | 40% |
Hills | 1 | 50% |
Impassable | 100 | 90% |
Mountains | 1 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 4 | 20% |
Unwalkable | 100 | 100% |